![]() Yet it is connected to how the whole thing is intended to work, if I understand correctly. It’s a separate issue from the objective icon sliding around in the perspective. Something is wrong with the BP setup of the reticle that’s causing it to not move in tandem with the circle. I see how it could appear to be at a different position / location when viewed from a different angle, but it wouldn’t result in it appearing to be far up the mountain or in an extremely different location. The objective icon and its location are separate from the aim reticle, and placing it above an area of water which is closer to the player than where the actual objective is located in the world, (like showing where it’s at somewhat without revealing its exact location…kinda like a hot/cold system) should not cause a problem with the aim reticle. My guess is there’s something missing and/or something incorrectly set for the blueprint of the aim reticle and circle. And it doesn’t explain or cause that offset occurring with the aim reticle and circle. If that’s what’s happening, then there’s a serious bug or missing link somewhere in the issue experienced by Delta1. How does the objective location icon residing over the water produce a parallax effect of it going further up the mountain? That doesn’t make any sense. I appreciate that but the point of the game is to test human navigation skills 017' Surface: 1500 grit polished Core shape: Asymmetric Storm's newest Premier line ball, the Parallax Effect, is the second ball in the Parallax line, designed for extreme length and backend flip. So you could have big marks for general directions and smaller ones, once you are closer to your treasure area. Storm Parallax Effect Ball Review by Jeff Ussery Layout: 60 degrees x 5 1/2' x 40 degrees RG: 2.55' Differential. Every shape and contour of the core the unique chemistry of the cover the color down to the finish is optimized to support its dynamic performance. So, while Parallax Effect aesthetics are distinctive, they’re not simply a matter of appeal. ![]() Like this one here with those pillars and their paintings, that, watched from the correct position, reveal Kong. Every aspect of a bowling ball must serve a purpose. ![]() And that gameis from the last millenium Still awesome game.Īlso, if you do it right, you can create several marks in your game, that become only visible from a certain point of view. The last game, i have played, that uses perspective, was “Indiana Jones and the fate of Atlantis” (at one point you have to use survey equipment with a certain piece of a buillding to home on the location of a hidden artifact). The Storm Parallax Effect is presented to you by Emax Staffer Sandro Bran. Storm has combined the Reactor Pearl Reactive coverstock with the Circuit Core to produce a ball that offers versatility, performance, and value. Instead why not use it to your advantage? Puzzles that include perspective are way to rare. Today we present you the new Storm Parallax Effect in the Emax Bowling Ball Review. The Storm Electrify B/S/Y (Black/Silver/Yellow) mid-performance bowling ball is a must-have for any bowler's arsenal due to the power and control it provides. However, i have to agree with MostHostLA, it would make more sense to let the perspective intact and not compensate for it. I hoped, someone else could figure it out and recreate a similar blueprint to the shown one ^.^
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